Belgium The Second European Country to Add Gaming to The Education Curriculum

Belgium The Second European Country to Add Gaming to The Education Curriculum

The Flemish Department of Education and Training has become the second European government ministry, after Poland, to recognize the value of integrating video games into the classroom, by commissioning the Game.Learn.Grow toolbox, developed by Arteveldehogeschool and Mediawijs.

The toolbox serves as a practical guide for both elementary and high school teachers with over 30 ready-to-use activities for different age groups, including exploring ancient Greece in “Assassin’s Creed”, rebuilding their school in “Minecraft”, lesson sheets and tools for teachers to create their own video-game-based activities. 

ISFE’s Games in Schools teachers’ handbook has now been added to Klascement, the official teachers’ platform in Flanders. 

The Flemish Government has also just announced a €100,000 fund to support the Flemish video games sector during the pandemic. Whilst the sales of video games already on the market skyrocketed during lockdown – used by players for education, fitness, entertainment and to stay connected with friends and family – companies with games still in development have been impacted by remote working, employee sickness and much-delayed launches.

Flemish Media Minister Benjamin Dalle referred to the thriving and innovative games sector in Flanders and the importance of investing in its video games companies.

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